Mind you, I'm not saying that it's vital. But if he could teach it to someone else, it would make him not useless. Abilities are random, sometimes they don't fit char at all. devs could make possibility to hire clown without abilities and let another char with such ability teach it to clown. So you can spend an hour rolling such char or. Your playthrough would be more simple if you had a clown that halves incoming damage in front position. Or, what if higher level char that has ability could teach it to lower lever char whose archetype he doesn't hate? Maybe from some event on map, for a price. I thought it would be cool if chars without second ability could learn it eventually. But I guess it would be harder for devs to implement than just tweaking numbers in premade editor. I had an idea that wouldn't require changing balance. Why players that start their first playthrough imediately on hard and not read advices how to organise things, feel the right to complain that they can't beat it? It's a shame if game became easier on hard level.
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